![]() The high price point has come up before and for many hobbyists Fusion 360 is a huge enabler, allowing them things to do that otherwise would be impossible. I am going to invite this conversation as we just had an EE online session that also covered some generative design aspects. Inconvenient and sometimes confrontational but unavoidable! In general these are good conversations to have! ![]() With an early-adopter subscription I rarely needed to, or so I thought. ![]() I have to admit that I haven't looked into thee newer license terms. I would not necessarily call it a downward trend, but I can certainly sympathize with any recommendation not necessarily being unconditional anymore. This all feels a bit like what onshape did, just with better marketing Because IMHO this is only the beginning of the downward trend. Just not for know I'm a big fan of Fusion 360, but right now I'm not feeling, that I can recommend it to users that easily anymore. However, it's also not been available to hobby or startup users either. This all feels a bit like what onshape did, just with better design has never been free for anyone as far as I know. You know I'm a big fan of Fusion 360, but right now I'm not feeling, that I can recommend it to users that easily anymore. We now have to pay the full price of a service without getting support for it. I create the design in two sizes, so it's 10$. Simple example: This would cost me less than 1$ to print, but I've to pay 5$ for the simulation. But even having simple things like shape optimization (which I used to generate modifiers for my slicer to get stronger parts) are now history for private use, because the costs just doesn't make sense anymore. GD might not be the best example because it's the extreme.
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